It has been about a month and a half now since The Elder Scrolls Online was released, and it’s received generally mixed reviews. Despite some undeniable technical issues and a handful of design flaws, it’s a great game and more than a bit underrated in my opinion; if you’re a fan of The Elder Scrolls or an MMO aficionado, you owe it to yourself to give ESO a try. I’ll explain why.
First, by way of qualifications, I should mention my history with the Elder Scrolls series. I didn’t play Arena or Daggerfall, so I haven’t been following the series since its inception, but Morrowind captured hundreds of hours worth of my attention and made a huge impression on my taste in games—it was unlike anything I’d ever played at the time, and not even other Elder Scrolls games have quite managed to recapture that magic for me. Oblivion was, at first, quite awe-inspiring, but once the captivating new graphics wore thin, it ultimately seemed shallow and uninspired compared to Morrowind. Skyrim was a return to form, with better and more varied environments, a more interesting story, and improvements to game mechanics all around—in addition to, once again, remarkable visuals. In short, I’ve been an Elder Scrolls fan for more than 12 years now, so although I don’t go all the way back, I have a good basis for comparison.
The Elder Scrolls Online came as a surprise, being announced less than a year after Todd Howard indicated that Bethesda had no interest in an Elder Scrolls MMO. In fact, at that point ESO had been in development for four years, but Howard may not have known and certainly would not have been at liberty to reveal that. At any rate, my initial reaction was extreme skepticism; I doubted that the best aspects of The Elder Scrolls could be preserved when introduced to the MMO formula. As more details were revealed about the game’s design and mechanics, I grew more interested, but I after playing the beta I was again left with lukewarm impressions. Still, something about it kept nagging at me, and I couldn’t stop watching Twitch streams of ESO as launch drew nearer. Eventually, I decided to buy it just in time for early launch. Since then, I’ve put in nearly 150 hours, and that number would doubtless be much higher were it not for the obligations of the real world.