[I completed this review after playing Bloodborne for approximately 30 hours. I have finished the game, but I have not discovered 100% of the content. I played the entire game solo, not using any summons to help with boss fights. I have not yet participated in any PvP.]
Bloodborne is the spiritual successor to From Software’s Demons Souls and Dark Souls series, and its pedigree is clear right out of the gate. Upon starting the game, you’ll enter the character creation menu and be asked to choose from a number of classes with different stats, but will be given almost no explanation of what the stats mean or how they affect gameplay. If you’re a Dark Souls veteran, you can make some educated guesses, but new players will be completely on their own. After a short introductory sequence, you’re thrown into an open world replete with buildings of impossible scale, which stretches vast, seemingly endless distances in each direction. You’re completely on your own to make your path through this world, and there’s no obvious “correct” route; in fact, a friend and I found different bosses first, because we had taken different routes from the start.
If this experience sounds like it might be frustrating for new players, that’s because it absolutely can be. Even for veterans of the series, the complete lack of guidance can feel punishing at times. And yet, I can’t stress how much I absolutely love it. The freedom not only to explore, but to truly discover the workings of the world, and to make mistakes, is what made the Souls series what it was, and Bloodborne continues this legacy. The game pays homage to times past, when games didn’t hold the player’s hand throughout the entire experience, and it does so with such expertise and craftsmanship that none of its contemporaries can compare.
Like its predecessors, Bloodborne adeptly balances challenging and sometimes frustrating gameplay with frequent rewards and other powerful motivators: the prospect of discovering something new, of overcoming the next challenging boss, of finding the next area, or of glimpsing another thread of the world’s deep backstory. These enticements work so well because of the depth and imagination with which the world is crafted. There’s a constant sense of cataclysmic urgency, but you won’t truly understand it until you take the time to piece together all of the subtle clues placed throughout the world. Bloodborne gives you very little to go on, but it trusts you to have the fortitude and curiosity to work things out for yourself.